X-Plane 12 hands-on demo – new airplanes, new scenery, new options (flight simulator tips)

X-Plane has been aviation’s most realistic flight simulator for the past decade, with incredibly life-like scenery, detailed cockpits, and realistic aerodynamic modeling. It’s our preferred option for pilots who need an at-home training tool. The latest version is a major upgrade, with an update to the aerodynamic profiles in the digital world as well as a complete overhaul of the weather engine. It’s faster than ever to get started, but there are still dozens of options for power users to customize every mission. Choose the airplane, location, and weather to make every flight exactly what you want.

In this livestream, Sporty’s flight sim expert Chris McGonegle shows the new X-Plane off, flying a Cessna 172 from DCA.

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How to toggle Replay Mode in X-Plane – record and play back your flight simulator flights

X-Plane 12 offers a lot of features that distinguish the program as a simulator rather than a game. One way pilots can utilize X-Plane 12 is through the native Toggle Replay Mode. Review and critique landings, takeoffs, approaches, stalls, etc. with a couple clicks of the mouse. Take the review inside or outside the aircraft for added analysis. In this quick tip, Sporty’s flight simulator expert Chris McGonegle shows how to do just that.

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What aircraft are included in the new X-Plane 12?

The team at Laminar Research has long been working on improving the X-Plane platform and just recently the newest version debuted, X-Plane 12. Everything from wake turbulence produced by wide body aircraft to supersonic flight has been critiqued and fiddled with until it was ready for the community. But what good is a flight simulator if you don’t have great aircraft to fly? Enjoy a quick review of the aircraft changes from X-Plane 11 to X-Plane 12.

Airliners

If you’re in the mood to practice some cold starts or simulate a flight the popular carriers make, you’ll have a few airliner options with X-Plane 12 from the get go.

New arrival: Airbus A330-300

Staying: McDonnell Douglas MD-82 / Boeing 737-800

Departing: Boeing 747-100 / Boeing 747-400

General Aviation

The largest category of aircraft within X-Plane is the general aviation grouping. It’s difficult to define whether causation or correlation has led to that group owning the largest piece of the digital aircraft pie, but either way we aren’t complaining here at Sporty’s Pilot Shop.

New arrivals: Cessna Citation X / Cirrus SR-22 / Lancair Evolution / Piper PA-18 Super Cub / Van’s RV-10



Staying: Beechcraft Baron 58 / Cessna Skyhawk (steam) / Cessna Skyhawk (G1000) / Cirrus Vision SF50 / Beechcraft King Air C90B / Stinson L5 Sentinel

Departing: Columbia 400

Experimental

Both the experimental aircraft (designations given to these aircraft because there isn’t access to their performance stats) are leaving the X-Plane platform. Hopefully we’ll see them, or similar styles of aircraft, return as the program ages.

Departing: Space Shuttle / X-15

Glider

To test your control of stick and rudder, a glider is the perfect vehicle. Nothing like knowing you need to find altitude elevators from parking lots or other types of thermal producers. If you don’t know where to gain altitude, you’ll find yourself exploring new landing locations constantly. Noise levels will be appreciable though.

Staying: Schleicher ASK 21

Helicopter

It was once said that a helicopter is a million parts rotating rapidly around an oil leak waiting for metal fatigue to set in. For that reason, a simulator may be the best avenue for getting acquainted with the whirlybird. Worth noting: helicopter simulator hardware is difficult to find.

New arrivals: Robinson R22 Beta II / Robinson R22 Beta II on floats


Staying: Sikorsky S-76C

Military

When it’s time to remove the “simulator” label from X-Plane and designate it as a “game,” the military jets are there for our enjoyment. The F-14 went through major testing to make sure the aerodynamics, supersonic flight characteristics, and g-loads are accurate. Have fun kicking the tires and lighting the fires. Hopefully this category grows with the program too.

New arrival: F-14 Tomcat

Staying: F-4 Phantom II

Departing: B52G Stratofortress / KC-10 Extender / Lockheed SR-71

Seaplane

If you want to drastically increase your landing locations in X-Plane, enjoy the carried-over Cessna Skyhawk on floats.

Staying: Skyhawk on floats

Ultralight

Ultralight pilots are a unique breed. I think of the quote credited to Oscar Levant:  “There’s a fine line between genius and insanity. I have erased this line” everytime that I see one of these ultralights flying around. To each their own, and enjoyment of these unique aircraft in X-Plane 12.

Staying: Aerolite 103

The available aircraft in X-Plane 12 cover a wide range of flight operations. Sure, we wish the military and experimental categories were larger for those times we aren’t using a simulator as a training tool, but rather as a toy. But with a noticeable expansion of the general aviation fleet and an improvement to the aerodynamics and weather engine within the simulator, you’re sure to find a bird that will accomplish the day’s goal. And it’s also worth noting—this fleet will continue to grow!

What’s the best Logitech flight stick for digital fighter jets?

Home flight simulators have never offered as many training or proficiency benefits as today’s products. With a middle tier computer and a commercially available software program (for less than $100), you can fly instrument approaches, practice chandelles, or even get a better understanding of your electronic flight bag. Too often the term “simmer” (someone who uses a program for simulation/training purposes) is substituted with “gamer.” It’s important to distinguish what camp today’s mission applies to, but as Jack Nicholson taught us 40 years ago, all work and no play makes for an unhappy situation.

F/A-18 flight simulator

For that reason the flight sim department at Sporty’s wanted to rate the current Logitech brand of flight simulator sticks available to the community and give our feedback on how best to complement today’s digital fighter aircraft with hardware.

 

Logitech Flight Sim Joystick

Logitech Flight Simulator stick

The Logitech Flight Sim Joystick is the ideal starter stick for anyone wanting to experiment with flight simulation. For under $50 you will have a stick that covers pitch, roll, yaw (twisting of the stick clockwise and counterclockwise), and throttle control with a lever at the base. The hat switch on top of the stick helps with changing views and the additional 12 buttons can be customized to your liking. Lastly, this stick is plug and play with today’s programs, reducing time needed to get airborne and buzzing the tower.

 

Logitech X56 HOTAS RGB Throttle and Stick 

Logitech X56 stick and throttle HOTAS

The X56 is the cream of the crop when it comes to flight sticks. Similar to the X52, it uses separate bases for both the stick and the throttle. The stick comes with four tension springs, allowing precise adjustments, and the throttle lever itself has a tension knob to adjust rotation pressure. The Logitech X56 incorporates a lot of metal components, and is the only flight stick we sell at Sporty’s with resetting switches (similar to what you’ll find in today’s attack aircraft). Lastly, it includes 189 programmable controls—ensuring even the more experienced simmers will appreciate the customizable options and features. For a comprehensive review, check out our Pilot Report here.

 

Learn more:

  • Shop all flight simulator sticks here
  • Shop all flight simulator products here
  • Complete the look of a fighter pilot: flight suitshadescap

From all of us at Sporty’s flight simulation department, enjoy those target-rich environments—and never loose the need for speed.

Best flight sim: Microsoft Flight Simulator vs. X-Plane (part 2)

The purpose of this three part blog is to grade Microsoft Flight Simulator versus X-Plane on a wide range of features. Each program has its strengths as well as its weaknesses and it’s worth researching those before financially committing to a software trainer. Edition two covers your first five minutes in both programs, weight and balance, failures, and designing a flight plan.

Edition one of this blog series covered the technical aspects and computer requirements to run each of these programs. Now we’ll focus on what each program offers within your first five minutes of firing it up. 

Microsoft Flight Simulator emphasizes the user experience—not only while we’re flying and enjoying the beautiful landscapes outside the airplane, but also as we’re preparing to fly. The user interface on Microsoft Flight Simulator makes it as easy as possible to start flying with minimal to no learning curve. From home screen to flying a Cessna 172 at Clermont Country Airport, it takes a total of four mouse clicks to have the engine running on the runway 22 centerline. Of course we have rabbit holes to drill down into (marketplace add-ons, training lessons, challenges, etc.) but we also have an expedited method towards getting digitally airborne.

Microsoft Flight Simulator 2020 launch screen

X-Plane provides a more detailed path of least resistance in order to fly our airplane, but it is still a very easy to follow menu. From homescreen to engines running, X-Plane requires a total of three clicks. X-Plane also offers a convenient “Resume Current Flight” tab that will pick up exactly where you left off from the previous shut down. The additional features in X-Plane outnumber what we can critique in Microsoft, which we attribute to the age of the X-Plane program (X-Plane 11 launched 11/25/2016. vs MSFS launching 8/18/2020). More on some of those personalization options later.

X-Plane setup

When it comes to weight and balance features for a Cessna 172, X-Plane provides a computational page featuring a total internal fuel slider (with options of left and right edits if we want different loads), a payload slider, and a total wight and endurance result progression circle. One lacking feature is the center of gravity component. We can change the CG to plus or minus inches from the typical location, but it won’t move based off of our airplane loading.

Microsoft gets more granular with variables and personalization. We can change the total or individual fuel tank loads, our four seat loads, or cargo load. Inputs to these eight variables yield a digital representation of the weight of the airplane but what we really appreciate is a moving center of gravity symbol along the airplanes axis. If we exceed the minimum or maximum CG, or weight and balance, we are prompted with visual cues. As a visual learner, I recognize the value of watching the CG of an airplane move aft as I load 50 pounds in baggage versus what happens when I add 50 pounds of fuel.

Microsoft Flight Simulator weight and balance

Failures are a feature that won’t be used as much by the student pilot, but seasoned aviators should recognize the value in practicing these scenarios and preparing ourselves for real life events. Microsoft provides a few default failures with each given a range of how many minutes in the failure can occur. There are slightly different options when you compare a Cessna 172 versus the Airbus A320, but not as detailed as some system junkies would prefer.

X-Plane on the other hand gives us 240 failure options for our familiar C172. When you jump in a more complex aircraft and multiply the engines, that number of options skyrockets. Another feature of X-Plane that’s distinguishable is the ability to batch together a selection of failures and designate the probability of the whole batch of features. Example: I want one of the 12 electrical failures to occur ever 100 minutes of flight time. As you continue to fly that aircraft, every 100 minutes a failure will occur with each failure having an equal 8.5% chance of happening. Lastly we can remove the probability layer and designate a failure to occur at either an exact altitude, speed, exact time, a mean time, or when the buttons “CTRL + f” are pressed.

Flight planning is an integral part of flight training. There were zero flights during my training where there wasn’t a briefing and plan on what the day’s flight would cover. Mainly because every time that Hobbs added a tenth of an hour I was paying for about two Chipotle burritos, but it was also a waste of time to just putt around. To keep a flight simulator a simulator and not a game, it’s important to migrate the flight planning phase into our digital flights. X-Plane offers a lot of customization for our departure airport, but there aren’t any details we can designate regarding our destination. Sadly, X-Plane endorses the putting around scenario.

With Microsoft Flight Simulator, we have the ability to use a world map with configurable filters covering airspace, navaids, winds, precipitation, cloud layers, satellite view, and many more. Once an airport is chosen as our departure point, we’re provided an endurance circle showing how far we can fly determined by our cruise speed and amount of fuel loaded into our profile. Once our destination is determined we can further plan whether we would like our route to be direct GPS, via VORs, low altitude or high altitude IFR airways. Once the route is selected, we can further designate our cruising altitude and produce a nav log, calculating the different phases of flight. A final valuable feature of Microsoft’s program is that once we commit to a path for our flight, this path will automatically be programmed into our avionics—a very helpful and appreciated aspect for real world pilots.

MSFS route planning

Once you have either one of these programs installed and running, there are thousands upon thousands of available avenues to take before you digitally kick the tires and light the fires. If you’re in the early phases of flight training, then Microsoft with their customizable yet imagery vivid flight plans are a very valuable tool that will carry over into real world application. If you’re in the later phases of training and want to practice focused failures or fly a preprogrammed scenario (Shuttle or carrier approach) then X-Plane may be the better option for you.

We purposely put together quick start 101 videos to better educate the potential buyer and assist in deciding if Microsoft Flight Simulator or X-Plane is the right program for them.

The purpose of this three part blog is to grade Microsoft Flight Simulator program versus X-Plane on a wide range of features. The next edition will cover each programs default training programs, challenges, maneuver performance, an X-Factor each offers and a final review. Click here for Microsoft Flight Simulator vs. X-Plane Edition 1

 

Comparing Microsoft Flight Simulator and X-Plane (part 1)

The purpose of this three part blog is to grade Microsoft Flight Simulator versus X-Plane on a wide range of features. Each program has its strengths as well as its weaknesses and it’s worth researching those before financially committing to a software trainer. Edition one of this blog will focus on the differences you need to know before buying either program. Read edition two here.
Original flight simulator
When the first flight simulator program was released in 1979 by subLogic, it required a deep understanding of aviation in order to really enjoy it. There were no online videos to assist in setup and it was four colors relaying graphical terrain, airspeed, altitude, a couple secondary control indicators, and a handful of aircraft instrument indications. It was only 10 years after we first set foot on the moon, but compared to today’s software and computing power, this was an abacus.

Fast forward to today’s flight simulation consumer market and the options aren’t even in the same league as the 1979 offering. Today’s programs use Bing maps to relay an accurate portrayal of planet Earth, regardless of where and when you’re flying. Factor in customizable weather, live traffic, and electronic flight bag integration and you have simulator scenarios that couldn’t have been dreamt of 40 years ago. But which program to use? Let’s compare X-Plane 11 and Microsoft Flight Simulator 2020.

The very first item worth considering when starting down the flight simulation journey is what type of computer will be used to run the simulator. If you have a run of the mill desktop PC that’s 3-5 years old, you’re most likely better suited to run X-Plane 11 rather than Microsoft Flight Simulator 2020. That’s because X-Plane 11 requires less computing power than Microsoft’s program due to less of a focus on outside the airplane features. Plus, it’s a more seasoned and therefore streamlined program.

In the below image you can see the recommended specifications for each program. To avoid going down the rabbit hole of explaining what each specification means, it’s safe to say that the larger the number in the column, the more computing power or financial commitment the program requires. Microsoft’s program requires a PC—or specifically a gaming PC—designed or manufactured within the previous two years. Other than that, you’re most likely looking at X-Plane 11.

Flight sim computer requirements

Another plus for X-Plane is that it will run on a Mac, whereas Microsoft decided they will only allow the program to run on Windows 10 or 11. Lastly, it’s worth mentioning that with X-Plane 11 you can fly before you buy—literally. The X-Plane program allows you to try a free demo to better acquaint yourself with the layout, design, and user interface of the program before committing monetarily.

Next we can focus on the support that both software programs offer to the community. Regrettably, this is an area that a lot of users feel could be improved because it’s next to impossible to speak to a live person if you run into an installation issue or a question regarding simulator settings. The Microsoft team offers a very detailed and organized FAQ forum that more often than not will have the answer you’re looking for. I can say that if you pass through enough hoops and still haven’t found your answer you will have the ability to set a Microsoft Teams appointment with a representative who can help you with elementary issues, but that’s the extent of help available on the web.

With X-Plane we have a similar support page provided by the X-Plane team that can help with simpler questions, but we also have a community created site that covers multitudes of questions, and then some. I attribute the design of this page to the fact that X-Plane customers are very loyal to the continuously evolving program, and the fact that X-Plane 11 is almost five years old. It’s had ample time to address early stage bug fixes, given the simulation community a stable baseline of what to expect, and really created a reliable program—leading to a forums page with conversations that don’t become outdated after an update or two. The last feature of X-Plane.org that’s worth highlighting is the expansive digital store. With over 1,400 aircraft and 12,000 sceneries, X-Plane is my leading answer when a customers asks where they can find their own aircraft in digital form or a detailed home airport.

The final aspect we’ll grade these programs on is how well each program plays with other hardware or software components. Unless you’re a seasoned simmer with a couple dozen digital hours in your logbook, it can get overwhelming having to configure flight simulator hardware for what you would like to happen in the simulator. For that reason, both programs preemptively made sure that 95% of available hardware on the market would be plug-and-play compatible. The glaring difference between the two is the amount of detail and button configuration occurring as soon as you plug the hardware in.

For hardware options that are clear cut in what the majority of the controls need to do (yoke commanding pitch and roll, rudder pedals conveying rudder movement) X-Plane does a great job of taking care of the basics. But on the highly complex items, such as the Honeycomb Bravo, there are no preset control inputs. I see this as both a blessing and a curse: it’s a curse because we will have to manually go in and designate lever one to throttle one, lever two to throttle two, lever three to propeller control one, etc. It will be a little time consuming, but at the same time we will know what each knob, lever, or button does. The Honeycomb Bravo has 51 control inputs it can relay to the simulator program, so knowing or customizing what each one does is the well-earned blessing. Pro Tip: Make sure you designate one to the parking brake toggle.

Flight sim control settings 2

Microsoft Flight Simulator took the alternate approach and made sure that the time between plugging new hardware into the program and getting digitally airborne is a minimum. As evident with the screen grab below, when the Bravo Throttle Quadrant is set to the default profile, you’ll have Radio, Instruments and Systems, Flight Control Surfaces, Lights, Autopilot, Power Management (featuring two throttles, two propeller controls, and two mixture controls), and Landing Gear already configured. This makes it extremely helpful if you’re wanting to get airborne as fast as possible—just don’t expect to know what all the buttons will do the first time you fire up the program.

Flight sim control settings

One additional aspect worth mentioning before moving away from button control management is duplicate commands. When a simulator piece like the Honeycomb Bravo is plugged into a computer, some of the switches could be set in a certain position that precludes the activation of that command from other hardware pieces. Here’s a scenario: one of the seven toggle switches on the Bravo is set to “Engage parking brake” without our knowledge, or we forgot we made that command designation. Fast forward to a flight where we’ve designated a button on our yoke as the “Toggle parking brake” command, and as we push that command, we notice nothing is happening. This situation is a sort of zombie command loop that confuses more customers and simulation enthusiasts than you would think. Even though we’ve given a command to toggle our parking brake, we have a set switch in the active position that is continuously giving the command “Engage parking brake.” The best way to avoid this issue (which exponentially increases as you add more and more hardware pieces to your flight simulator setup) is to start with a fresh canvas and configure your hardware to your style of flying.

Both of these simulators are great options for anyone looking to take to the digital skies and enjoy the fruits of today’s powerful computers. When analyzing the pre-purchase strengths of these two programs, it’s worth designating what you want to gain from your at-home simulator. If higher end computer performance is attainable and you want to spend more time looking outside the airplane than inside, Microsoft Flight Simulator gains a point. If you may be subject to a stricter budget or you want to get granular with your plane’s control responses or fly a specific aircraft, X-Plane is your front runner.

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The purpose of this three part blog is to grade Microsoft Flight Simulator program versus X-Plane on a wide range of features. The next edition will cover your first five minutes in both programs, weight and balance, failures, live features, and designing a flight plan.

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